
ASOBANCARIA - CAMPO
*Strategy & Education tool design
A financial education project for rural communities in Colombia
ASOBANCARIA - CAMPO
Strategy | Game Design
Client: Asobancaria
Año: 2020
"Campo" is a financial education project in Colombia's agricultural sector, carried out through the "Finca, Educación para el campo” project of the Financial Education area of Asobancaria with the support of GIZ, German Cooperation Colombia.
The project's goal is to enhance the business plans of agricultural production units, facilitate their technological upgrades, and improve their access to sustainable financing through an easy-to-understand educational tool.
Category
Project Management / Creative Direction / Product design / Educational Tech / Financial Tech




ASOBANCARIA
Strategy & Game Design
Client: Asobancaria
Año: 2020
"Campo" is a financial education project in Colombia's agricultural sector, carried out through the "Finca, Educación para el campo” project of the Financial Education area of Asobancaria with the support of GIZ, German Cooperation Colombia.
The project's goal is to enhance the business plans of agricultural production units, facilitate their technological upgrades, and improve their access to sustainable financing through an easy-to-understand educational tool.
Category
Project Management
Creative Direction
Product Design
Educational Tech.
Financial Tech.
CAMPO









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